The Gods Must be Mad!

Episode 00: The Non-Canon Pilot
The gang cooks some wolves.

GM: Sam

A rogue pissing about with some silly cloak, a treasure map, and a very powerful fireball.

Captain Ulysses, Wildfire the Pyromaniac and Peter the Cleric of Death all meet for the first time.

Episode 01: The Colossal Isle
The gang find an Isle of Ogres... and kill them.

GM: Tom

After rescuing Amarath from a rock in the ocean, the crew found a giant island full of giant animals, giant buildings and regular sized ogres.
They explore the castle but their presence woke some ogres encased in stone including the king of the Ogres Na’zuun who they beat down and stole his remaining treasure.

Then Captain Arthur, a Guild Captain showed up and tried to steal their ship. They led him to the beach and then killed him and his crew with Fire, Tentacles and Insults.

Episode 02: Slave Revolt
The gang helps a terrorist organisation escape the law

GM: Nye

Deciding to rest at the small colonial town of Antumber, the players quickly take offence at the locals ways, pick a fight with local law enforcement and run off into the forest. Despite being hired by Girmay. to kill the man, they promptly decide to join Alexandre ‘Le Champion’ Cressac.

To prove their loyalty they burn a slaver camp to the ground, kill a family of wealthy slave owners and steal their stuff. They are then tricked into attacking a lighthouse and destroying the magical defences around the island.

End result: A lot of escaped slaves flee the island under the command of Alexandre, Girmay probably dies and Antumber burns to the ground.

Episode 03: A Huge Problem
The gang goes on a 'giant' adventure

GM: Callum

Running low on supplies – and getting pretty sick of wolf meat, water and mayonnaise – our hero’s decided to stop at the next island they come to.

Docking on an island which as it turns out is inhabited by rather intelligent mountain giants, the party discovered that some pirates posing as traders are on the island, and Content Not Found: captain-ulysses decided to try and find and talk to their captain.

Following the last few steps of the pirate captain, the party come to a village that has been raised to the ground and a patrol of guards mistake them for the culprits.

taking them to a nearby village for a ‘fair’ trial, the party is met with an angry mob, just before they’re lynched, an influential giant sage saves the party in return for their aid.

The sage knows that the pirate captain is not actually a trader and is in fact a pirate and also knows that the pirates are responsible for the raised giant villages and asks the party to go and ‘take him out’. Giving no reason as to why the pirate may be doing this.

Our hero’s find the Pirate captain who reveals himself to be Captain Jack White Very good looking. but a not very intelligent pirate captain. His crew are dumping poison into the river,

Captain Jack White Reveals to the party that the giants are living on an island rich in sapphires, and are trading them over seas. Then he asked for the parties help, for a small cut of the loot.

The party however, decided to run to the docks and steal as many sapphires before setting the giants ships on fire, sinking them. While escaping the island the party set fire to the pirate ship, marooning Captain White on the island… For now…

Episode 04: To the Highest Bidder
The gang recover some amulets and try to auction them.

GM: Joshua

Episode 05: Drider in the Dark
The gang is captured and then fight a lot of Drow

GM: Matt

Episode 06: Chronolocked
The gang unwillingly repeat the same day try to pull off a heist.

GM: Tom

Arriving in Hinwaton a town built on top of a huge coastal stack, the crew watch an execution of three ‘criminals’, the mayor get murdered, then muscle in on a bank heist.

They join Jackdaw and Alahitec and the rest of the Naga Scales Gang to rob the ‘most secure’ bank. Everything is going well until Alahitec is dispelling a magical lock on the vault door and the crew suddenly find themselves back on the ship outside of the Town. Assuming they had been teleported out and screwed over the Jackdaw they sail back to the town and confront Jackdaw.

The Naga Scales gang had no idea what they were talking about and claimed they hadn’t even attempted the Heist yet. The crew then figured out they had been transported back in time. But why? Was it one of the bank magical security measures?
Amarath investigated the three ‘criminals’ about to be executed for the second time but found out they were ‘worthless poor people’ and had no relevance. The crew then confronted the Mayor’s Assassin but did not stop him completing his assassination. When the guards arrived to arrest Jackdaw’s Gang after an anonymous tip-off told the guards where to find them. The crew let Jackdaw’s gang unlike the first day where they helped them resist arrest.

Alahitec was not arrested and they still carried out the heist without Jackdaw and his men. They spent so long talking outside the vault door they found themselves back on the ship, day reset, before Alahitec had even started casting the dispel.

Day Three and the crew decided to prevent the mayor’s death. They killed the assassin before the mayor was killed and then went on the heist in the night. They decided to start earlier as the day is reset at midnight. This time they make it to the Vault but find only a strange box on a pedestal which they open but were sucked into.

They found themselves in a brick cubic room with six doors one on each face. The first person to go through each door would determine what would be on the other side based on their fears.

In Alahitec’s room they see only the corpse of the assassin they killed earlier. Alahitec tells them he has a twin brother Koec. He fears the day when Koec is killed. He did not know that Koec was already dead.

They complete the six Tests of Fear (even coming face to face with Tentacles) and make it to the real vault.

In the Vault room there is an urn which contained the Djinni Ishaazur who grants them three wishes. They wished to dispel the Chronolock, A way out of the Puzzle Box and some Magic Items as the fruits of their heist. They took all of the loot for themselves and left Jackdaw and his gang with nothing.

Rathftanasuun ut Innunans. A ghu’ftg ghushuias Calsaun Ulysses ut tuun su ftagun.

Episode 07:
The gang gets paid for the same job twice, steals some gold and Amarath becomes a Pirate Captain (temporaily)

The group hears strange tidings that several ships had been seen heading to the island of S’Noport. Heading there they promptly discover that the Guild had sent Captain Tyrus Smythe there to hunt down a band of pirates- who also were being pursued by a band of Gnoll Slavers. Smythe attempted to hire the crew of the Scrubbucket to deal with both groups and accepted Amarath as a hostage until they did.

Following a quick encounter with some ‘Tourists’ (actually the pirates), the crew found and slaughtered the slavers with little difficulty. Afterwords however, Ulysses had to lecture Ambob and Peter on the virtues of not killing captive slaves regardless of how suspicious they looked on pain of being kicked off the Scrubbucket..

Eventually the crew found the leader of the pirates, Alexandre Cressac and listened to his offer. They agreed to aid him in dealing with getting rid of the Guild but only on being paid up front for getting rid of the Slavers. Following that they then headed back to the Guild camp, collected the reward for the Gnolls, claimed the pirates were also dead, stole the reward when they weren’t given it and sailed off into the sunset.

Having sailed for a while they were cornered by a Guild ship looking for Amarath- now believed to be a pirate captain as she had claimed to Smythe that she was “effectively in charge of the Scrubbucket". After some awkward discussion Ulysses convinced the crew of the ship that he was Captain Sardillio Di Sivlanze Junior, the adopted brother of Amarath who just so happened to be a good friend of Admiral Codd and to have absolutely know clue of his alleged sisters whereabouts.

Episode 08:
Episode 09:

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