The Gods Must be Mad!

Episode 03: A Huge Problem
The gang goes on a 'giant' adventure

GM: Callum

Running low on supplies – and getting pretty sick of wolf meat, water and mayonnaise – our hero’s decided to stop at the next island they come to.

Docking on an island which as it turns out is inhabited by rather intelligent mountain giants, the party discovered that some pirates posing as traders are on the island, and Content Not Found: captain-ulysses decided to try and find and talk to their captain.

Following the last few steps of the pirate captain, the party come to a village that has been raised to the ground and a patrol of guards mistake them for the culprits.

taking them to a nearby village for a ‘fair’ trial, the party is met with an angry mob, just before they’re lynched, an influential giant sage saves the party in return for their aid.

The sage knows that the pirate captain is not actually a trader and is in fact a pirate and also knows that the pirates are responsible for the raised giant villages and asks the party to go and ‘take him out’. Giving no reason as to why the pirate may be doing this.

Our hero’s find the Pirate captain who reveals himself to be Captain Jack White Very good looking. but a not very intelligent pirate captain. His crew are dumping poison into the river,

Captain Jack White Reveals to the party that the giants are living on an island rich in sapphires, and are trading them over seas. Then he asked for the parties help, for a small cut of the loot.

The party however, decided to run to the docks and steal as many sapphires before setting the giants ships on fire, sinking them. While escaping the island the party set fire to the pirate ship, marooning Captain White on the island… For now…

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Episode 02: Slave Revolt
The gang helps a terrorist organisation escape the law

GM: Nye

Deciding to rest at the small colonial town of Antumber, the players quickly take offence at the locals ways, pick a fight with local law enforcement and run off into the forest. Despite being hired by Girmay. to kill the man, they promptly decide to join Alexandre ‘Le Champion’ Cressac.

To prove their loyalty they burn a slaver camp to the ground, kill a family of wealthy slave owners and steal their stuff. They are then tricked into attacking a lighthouse and destroying the magical defences around the island.

End result: A lot of escaped slaves flee the island under the command of Alexandre, Girmay probably dies and Antumber burns to the ground.

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Episode 01: The Colossal Isle
The gang find an Isle of Ogres... and kill them.

GM: Tom

After rescuing Amarath from a rock in the ocean, the crew found a giant island full of giant animals, giant buildings and regular sized ogres.
They explore the castle but their presence woke some ogres encased in stone including the king of the Ogres Na’zuun who they beat down and stole his remaining treasure.

Then Captain Arthur, a Guild Captain showed up and tried to steal their ship. They led him to the beach and then killed him and his crew with Fire, Tentacles and Insults.

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Episode 00: The Non-Canon Pilot
The gang cooks some wolves.

GM: Sam

A rogue pissing about with some silly cloak, a treasure map, and a very powerful fireball.

Captain Ulysses, Wildfire the Pyromaniac and Peter the Cleric of Death all meet for the first time.

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